Frogatto Review

Review Updated by Chris Reed, August 13th, 2010, originally posted July 23rd, 2010

Frogatto Boxshot Buy It More Info

Padvance Score

Good - 3 out of 4

Your Score

Be the first to rate this app!
Rate it!
Average Score
Awesome retro graphics; very charming; fun gameplay; in-game store
Some control issues; open level design can feel too open at times
Frogatto is full of retro platforming charm, but its clumsy controls may turn off some.

UPDATE: August 13th, 2010

One of our favorite amphibious platformers just received an update that makes controlling the hopping hero a little easier. Some small level tweaks, music changes, and additions to the options menu have been added as well.

The biggest change is that the developers have expanded the size of the detection zones for the arrows of the D-pad when you're on land and, more importantly, for the analog stick when you're underwater. Now your thumb can wander over the rest of the screen and your input still counts, which is great. The underwater bits are far more playable now, and the above-ground ones feel slightly improved. Unfortunately, the controls still don't feel as tight as they could be, making some of the platforming in the game far more difficult than it should be.

The other tweaks are subtler, like bug fixes and the addition of music controls on the pause menu. Half hearts have been added as well, but they don't seem to have much of an effect on the gameplay. Still, Frogatto is a fun and surprisingly deep platformer, and we're glad to see the developer continue to give it attention.

Continuing the retro-style gaming trend found in Mega Man 10 and Super Quickhook, Frogatto brings us back to a simpler time in videogame history, a time of gorgeously detailed 2D sprites, a time of running, jumping and joyful enemy slurping. And although it looks like a 16-bit platformer, Frogatto has plenty of conveniences to appease the modern gaming sensibility.

In Frogatto you play as a frog (what else?), trying to make his way in the world. To do this, you'll wander around many sprawling levels, looking for friends and associates to give you work. When you come upon these characters, they'll offer you money to do things like bring back a certain type of enemy or find a key. It's all pretty basic videogame stuff, but the dialog is laced with much-appreciated humor.

Your moves in Frogatto are run, jump, swim, ground-pound, and slurp. This last one works just like it does for Yoshi in the Mario games: your tongue flicks out and pulls any enemies small enough into your mouth. The only difference is that you can't swallow them. You must spit them out, either into other enemies, killing them both, or onto the ground, which lands them upside-down and vulnerable for several seconds, allowing you to stomp them for the kill.

There be frogs in them caves.

This is a perfectly acceptable move set for a platformer, but the controls can be problematic. While we've certainly played games with worse onscreen D-pads, the one in Frogatto takes some getting used to. It can be stiff and seem unresponsive at first, particularly when jumping. We were able to acclimate to it eventually, but the initial hurdles may make some players give up early on. What we never got used to is the horrendous analog stick that replaces the D-pad when you go underwater in the game. If your thumb slips outside of the small circle-- which it often does-- the game completely stops registering your input. This leads to many undeserved hits and much frustration. Great 2D platformer controls can be done on iDevices-- just look at Soosiz-- but Frogatto isn't there yet.

The levels are linked together with a world map, but you rarely see it because the environments are huge, giving the game an open-world, Metroidvania-type feel. While this is mostly a great feature of the game, we occasionally lost track of what we were supposed to be doing. There's no mission log, so if you're on a mission when you quit the game, you might forget what you're supposed to be doing by the next time you boot it up. This isn't a huge problem, but it caused us to replay sections now and then.

But if you have a good memory and can get past the controls, there's a lot to love about Frogatto. The environments are full of platforms, moving elements, enemies of all kinds, and creative bosses. To help you take on these challenges, you have Zelda-like heart containers that let you absorb multiple hits before dying. You can also find additional heart containers along the way. And when you do die, you're put back to the last checkpoint you reached, which usually isn't far. Additionally, you have unlimited lives, so you don't have to worry about game-ending mistakes.

Bombs away.

Another great thing about Frogatto is the in-game store, where you can buy items to pump up your abilities. For instance, one item extends the length of your tongue and one lets you spit enemies farther, while others unlock new kinds of power-ups in the world. These upgrades are very helpful as you progress, because the difficulty definitely ramps up as you get further in the game.

So except for our occasional issues with the controls and figuring out what you're supposed to be doing, Frogatto is a wholly enjoyable retro platformer. It has plenty of level variety and gameplay elements, plus awesome character upgrades and unlockable power-ups. If you're interested but not totally convinced, you can play the game for free on your computer by downloading it here.

User Reviews

Be the first to write your own take on Frogatto.

Advertisement

8 Comments

  1. jeffyg3 July 23rd, 2010

    I have the free Mac version. It's a lengthy console quality game...I'll definitely get it for an iDevice, but I'll wait until the iPad version gets released.

    1. Tim_R July 23rd, 2010

      An iPad version would be great. Have they officially announced it yet?

      1. jeffyg3 July 24th, 2010

        Yeah. They stated it in the Touch Arcade forums. A lot of developers go there, as you guys probably already know.

  2. Gaurav July 23rd, 2010

    It is not that great feels to cramped and boring. I would give it a 2

  3. Daichi July 25th, 2010

    The controls do indeed leave a lot to be desired. Trying to jump on a stunned enemy and failing multiple times due to the stiff controls is somewhat infuriating and the underwater controls are quite frankly, abysmal. I'd like to know why the developers decided to use that horribly buggy circle for swimming input.

    Everything else about the game is great though. If I ignore the control issues, I've been having a blast with the game. If there was ever a PC port for it I'd be thrilled having it sit on my desktop next to Cave Story.

  4. Unfitbeetle July 25th, 2010

    The problem with the controls is that you have to have your finger right on the button or arrow graphic for them to respond. They just need to have a little bit of "response space" around every control icon.

    Babylonian Twins and Pix'n Love rush are both good examples of having a little bit of invisible leeway around all the controls. It makes them much easier to play.

  5. E_Domina August 13th, 2010

    at least the dpad is now way better than crimson gem saga's

  6. valczir January 5th, 2011

    *snicker*

    s'free on the Nokia n900. That plus the hardware keyboard make it play about the same as on my gentoo linux gaming rig.

    Now I just need to write a quick python script to synchronize my saved games between the computer and the phone.

Add a Comment

If you've got a Padvance account, to comment, or:

* Required fields. Your email address won't be public, and we won't share or sell it.

Advertisement
Advertisement

Screenshots